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In response to the two most comment complaints I've gotten from users...
The player is now a generic yellow "@", instead of being identified by class, and..
Stairs and ladders are now simply different-colored "<" and ">".
Changed rings to larger "=" shapes.
Simplifed design and improved visibility of various monsters.
Simplifed spiked pit and fountain tiles.
Added a lightning bolt to storm giants.
Put Balrogs and Pit Fiends in their proper places; I had them swapped.
Made Ixoth into a dragon.
Gave The Dark One his Eye.
Tried to make Pestilence look more sickly.
Gave black items a clearer outline.
Changed the look of markers.
Made fortune cookies into a yin-yang symbol.
Made blank spellbooks look a little more 'sketchy'.
Another gem model. This one I'm the most happy with to date.
Made small critters (ants, bees, rats..) smaller.
Gave 'c' creatures crests.
Filled in 'e' creatures.
Made different centaurs types (C) more distinctive.
Made golems look like very big single quote marks (’). Or possibly Vermicious Knids; either way it's probably an improvement.
Made tripe rations shaped more like regular rations.
Made pies look like the symbol for 3.14159265...
Corrected some potion colors.
Simplified book tiles, and corrected some of their colors.
Made gems larger again. (I'm never going to find a gem design I'm happy with...)
Made werecreatures look more like normal wolves/jackels/rats.
Made ettins 'shorter'.
Gave titans a crown.
Gave monkeys a tail.
Made zombies more decayed-looking.
Invisible monsters (a ?) are now more 'transparent'.
Made gems smaller and more *-shaped.
Stairs and ladders are now yellow triangles pointing in the appropriate direction, marked with the proper < or > symbol.
Changed 'warning' symbols to the ASCII numbers, 1 through 5, instead of the tile-version question marks; colors however are still roughly those found in the tile version.
Smoothed off a lot of jagged edges.
Quivering blobs now show their 'true' colors.
'i' shaped monsters have been made more distinctive.
Rothe have curling horns.
Rabid rats now foam at the mouth, the way nature intended.
Master Liches wear a crown.
Cleaned up/simplified many of the minor &-shaped critters.
Bulked up ; monsters.
Samurai are a @ with a Japanese flag.
Cans of grease are marked with a 'G'.
Magic markers are purple.
Pick-axes are shaped like the original tile version; ie more accurately called a rock hammer.
Another stab at garlic.
Royal jelly looks (hopefully) like a honeycomb.
Stones and boulders have a more brown tinge.
Drawbridges are larger. Raised ones are marked with a '#'.
Traps have been made bigger and more standardized; everything except webs are marked with a '^'. Trapdoors are a wood-colored downward-pointing arrow.
All the various sets of dungeon walls have been cleaned up.
Made numerous small artistic changes. (Shape of character's '@', Hobbits have feet, weapons have better 'points', etc.)
'Sphere' monsters ('e' shaped) are now more circular.
'Vortexs' ('v' shaped) are now more insubstantial.
Came up with a better shrieker graphic.
Made the shapes of zombie/mummy gnomes and kobolds a better match for their 'live' colleagues.
Bulked up the look of ':' monsters.
Cleaned up Cavemen and Tourist tiles.
Made demon lords bigger and hopefully more menacing.
'Racial' helmets are now color-coded.
Reworked armor, particularly unaltered dragon scales. Mithril armor now has purple trim.
Riding boots are now black.
Made rings a little bigger.
Made amulets bigger/more descriptive.
Changed the shape of garlic and cream pies.
Made gems larger, added 'glow'.
Changed the shape of anti-magic traps.
Cleaned up wand of digging and camera blasts.
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